Learning The Basics of Maya

Progress of modeling an airplane

Over the past few weeks I have been learning the basics of Maya with the Introduction to Maya 2013 course by Digital Tutors. Most of the course was review for me from Blender and Inventor, but it was very helpful learning where menus are located and the shortcuts in Maya. The course takes you from simple concept art (shown in the base layer in the image above) are teaches you the techniques to model and animate an airplane. I found it encouraging following along with the project and seeing my model progress.

I need to remember that I will not be using NURBS models with Unity 3d, but need to focus on polygonal modeling. This is where you may want to change your path if you want to model for movies as NURBS modeling will be perfectly acceptable in that field.

 

To review my knowledge of Maya and 3d modeling I decided to work on a small project. I remembered some old concept art I had of a sword and I had a go at modeling and texturing it.

fantasy sword with markings

Sword Concept Art

UVs layed out on sword

Unwrapping UVs on the sword for texturing

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